Group spawn point
How to set and remove spawn points for groups.
Edit on GitHubYou can configure a custom spawn point for each group. The spawn point is used in the following situations:
- Respawning after death: If the player has no valid respawn point (e.g., no bed or respawn anchor), they will respawn at the group's spawn point.
- Group entry: When a player enters a group for the first time and has no previous location saved, or if teleportation to their previous location is disabled, they will be placed at the spawn point.
- Teleportation: When using the
/world group teleportcommand, players are teleported to the group's spawn point (unless the last known location is used, see above).
Set a spawn point
Usage: /world group spawn set <group> [<world>] <position> [<rotation>]
| Argument | Description |
|---|---|
group | The group to set the spawn point for. |
world | The world where the spawn point is located. |
position | The coordinates for the spawn point (x, y, z). |
rotation | Optional. The rotation (yaw, pitch) the player will face. |
Example
Set a spawn point for the "citybuild" group at coordinates 100, 64, 200 in the world "spawn":
/world group spawn set citybuild spawn 100 64 200With rotation (facing north):
/world group spawn set citybuild spawn 100 64 200 180 0Remove a spawn point
Usage: /world group spawn unset <group>
Example
Remove the spawn point for the "citybuild" group:
/world group spawn unset citybuildLast updated on