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Manage group options

How to manage world group options.

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World group options allow you to enable or disable certain features for all worlds in a group.

To manage world group options, you can use the command /world group option <option> <group> [<value>].
The value argument is optional and can be either true or false.
If you provide a value, it will set the option for the specified group.
If you omit the value, it will display the current value of the option for the specified group.

If an option is disabled, the vanilla default will be used for all worlds in the group.
For example, if the inventory option is disabled, a player's inventory will be cleared upon entering the group.
The player state will not change when switching between worlds within the same group.

All available options

OptionDescription
absorptionWhether absorption is being synched per group
advancementMessagesWhether advancement messages are sent per group
advancementsWhether advancements are being synched per group
arrowsInBodyWhether arrows in body are being synched per group
attributesWhether attributes are being synched per group
beeStingersInBodyWhether bee stingers in body are being synched per group
chatWhether chat messages are sent per group
deathMessagesWhether death messages are being synched per group
difficultyWhether the difficulty is being synched per group
enabledWhether this group is enabled and data should be synched
endCreditsWhether end credits are being synched per group
enderChestWhether ender chest is being synched per group
exhaustionWhether exhaustion is being synched per group
experienceWhether experience is being synched per group
fallDistanceWhether the fall distance is being synched per group
fireTicksWhether fire ticks are being synched per group
flySpeedWhether fly speed is being synched per group
flyStateWhether fly state is being synched per group
foodLevelWhether food level is being synched per group
freezeTicksWhether freeze ticks are being synched per group
gameModeWhether the gamemode is being synched per group
gameRulesWhether game rules are being synched per group
glidingWhether gliding is being synched per group
healthWhether health is being synched per group
hotbarSlotWhether hotbar slots are synched per group
inventoryWhether inventories are synched per group
invulnerableWhether invulnerability is being synched per group
joinMessagesWhether join messages are sent per group
lastDeathLocationWhether last death locations are synched per group
lastLocationWhether last location is being synched per group
lockFreezeTicksWhether lock freeze ticks are being synched per group
portalCooldownWhether portal cooldown is being synched per group
potionEffectsWhether potion effects are being synched per group
quitMessagesWhether quit messages are sent per group
recipesWhether recipes are being synched per group
remainingAirWhether remaining air is being synched per group
respawnLocationWhether respawn location is being synched per group
saturationWhether saturation is being synched per group
scoreWhether score is being synched per group
statisticsWhether statistics are being synched per group
tabListWhether tab list is being synched per group
timeWhether time is being synched per group
velocityWhether velocity is being synched per group
visualFireWhether visual fire is being synched per group
walkSpeedWhether walk speed is being synched per group
wardenSpawnTrackerWhether warden spawn tracker is being synched per group
weatherWhether weather is being synched per group
worldBorderWhether world border is being synched per group

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