Create a new world
How to use the world create command.
Edit on GitHubYou can create new worlds with the /world create <key>
command.
There are three options generator
, type
, and preset
.
If you don't specify any of these options, the default world settings will be used.
Frequently asked questions
Example
Creating a new world with the default settings:
/world create my_new_world
Using a world generator plugin
To generate a new world using a custom generator, use the command
/world create <key> generator <generator> [<dimension>] [<structures>] [<seed>]
The generator argument takes the name of the plugin that provides the custom chunk generator or biome provider.
Example
PlotSquared generation example:
/world create city:plots generator PlotSquared
Defining the world type
To generate a new world using a predefined world type, use the command
/world create <key> type <type> [<dimension>] [<structures>] [<seed>]
World types denote the type of world you want to create.
The following types are available:
minecraft:noise
- The default world generation.minecraft:flat
- A superflat world.minecraft:large_biomes
- All biomes are larger.minecraft:amplified
- Generates amplified terrain.minecraft:fixed
- Uses one specified biome everywhere.minecraft:debug
- Debug all block states.
Example
Amplified world example:
/world create amplified_test_world type minecraft:amplified
Using a flat world preset
To generate a new world using an existing preset, use the command
/world create <key> preset <preset> [<dimension>] [<structures>] [<seed>]
World presets are a way to create worlds with specific settings.
Here you can find a list of available presets.
Want to learn how to create your own presets?
Check out the Creating a world preset documentation.
Example
Void world example:
/world create my_void_world preset the-void
Available Dimensions
There are following dimensions types:
minecraft:overworld
- The primary dimension.minecraft:the_nether
- The Nether dimension.minecraft:the_end
- The End dimension.
Additional options
All of the above commands also support the following additional options:
[<structures>]
- Controls whether structures generate in the world. Defaults totrue
.[<seed>]
- Sets the world seed. If not provided, a random seed will be used.
Example
Creating a normal world with structures disabled and a specific seed:
/world create no_structures_set_seed type minecraft:noise false 123456789
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