Overview
Create and manage protected areas
Edit on GitHubProtect
Protect is a lightweight modern alternative to WorldGuard. It lets you define protected areas, assign owners and members, configure granular flags, and organize complex setups with area groups and priorities.
Requirements
- Required dependency:
FastAsyncWorldEdit - Optional integration:
Nexo
Features
Area Management
- Area Creation: Create protected areas from your current WorldEdit selection
- Hierarchy: Define parent-child relationships between areas
- Priority System: Resolve overlap behavior with configurable priorities
- Selection Utilities: Re-select or redefine existing area bounds
Protection Controls
- Boolean Flags: Toggle core behavior like entering, leaving, damage, redstone, and physics
- Protection Flags: Control interactions such as placing, breaking, attacking, and explosions
- Message Flags: Show greetings and farewell text via chat, actionbar, or title
- Environment Flags: Override local time and weather in areas
Team and Ownership
- Owners: Assign and transfer ownership of areas
- Members: Grant trusted players access inside protected areas
- Area Groups: Combine multiple regions into a logical group for easier management
Utility Commands
- Teleport: Quickly jump to an area
- Schematics: Save, load, or delete area schematics
- Inspection: List, inspect, and query area and flag details
Quick Start
Protect is managed with the /area command family.
# Select two corners with WorldEdit first
//pos1
//pos2
# Create an area from your selection
/area create spawn
# Configure protection flags
/area flag set protect:interact false spawn
/area flag set protect:place false spawn
/area flag set protect:destroy false spawn
# Add a member
/area members add spawn NotchNext Steps
- See Commands for the full
/areacommand reference - See Flags for all available flags and value types
- See Permissions for command permissions and permission packs
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